A low poly formula one racer prototype. Race around 3 circuits against the computer.


Controls

Arrow keys to steer, accelerate, and brake.

Backstory

This was an prototype from early 2020 that just didn't live up to expectations. Technically it has most of the parts a game like this requires however it lacks the fun factor to make you want to play it more than once. I've uploaded this to hopefully get some feedback on what could make it better so please leave a comment below.

StatusPrototype
PlatformsHTML5
AuthorCurious Dog Games
GenreRacing
Made withUnity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Comments

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hi this is a very cool game but I was wondering if you could make the cars faster and also have a little more grip

Hey thanks for the feedback. This is quite an old game for me now but from memory I think the throttle control wasn't smooth and the car physics didn't have any sort of traction control, which resulted in the cars becoming undrivable at high speeds. I know a lot more now about Unity's wheel physics than I did when I made this so if I get a chance this weekend I'll see if I can fix it.

it would be great if you manage to fix it, because its great

Just a quick update, I have managed to increase the speed and it is much more fun, however I ran out of time last weekend to refine the physics and AI to handle the changes. I'll put up an update this weekend once I've got things running smoothly.

That's great, as soon as I get home I will try it. If you need help with smth just ask BCS I have lots of experience with unity and godot and car physics in general

Sorry I haven't updated the build yet, the project was on an old version of Unity which I had to upgrade so I'll need to do some more testing before putting it up.